![]() ![]() The remnant mask contains areas that were not reconstructed during execution. Initial mask (in case of depth-only mode).Restored background without foreground objects for roto-mask mode, or, for depth-map-only mode, restored areas that require background for stereo generation.The YUVsoft Background Reconstruction plug-in for Nuke takes the source video and depth video sequence as input, and it can also use an optional mask of foreground objects for each frame. Nuke Background Reconstruction plugin interface YUVsoft Background Reconstruction with depth input in use: Ability to use an incomplete input depth mapįor your convenience and to allow you to better control the reconstruction process, YUVsoft Background Reconstruction supports two different modes: one is based entirely on the depth map, and the other uses additional roto-mask input to enable more-precise background generation for a specific object or area.Generation of background for multiple objects simultaneously.Adaptive analysis works with complex motion and is not limited to one plane of motion.Easy to use does not require additional manual effort, but instead automatically generates the background and corresponding depth map using just the source 2D video and its depth map in the simplest case.Generation of “real” background areas using temporal interpolation methods.Key features of YUVsoft Background Reconstruction: In other words, the plug-in generates a “real” background as it appears in neighboring frames. The YUVsoft Background Reconstruction plug-in for Nuke offers you the ability to perform quality temporal restoration of backgrounds for moving foreground objects using information from other frames in the sequence. Large parallax values require high-quality restoration of unknown image regions in occlusion zones. ![]() Various methods of background reconstruction are useful in the stereo-generation process. Main use cases: restoration of background in occlusion areas for high-quality stereo generation.Works with: Matting and Stereo Generator.Memory requirements: 2 GB minimum, 8 GB recommended.The ultimate benefit of a thread like this is to identify the gaps that we would love ADSK to work on, and we can justify reasons why it would make sense for them and for us. But Flame has plenty of good options for GS keying. Yes, if you use Primatte often, it’s nice and convenient since you’re familiar with it. I would put things like Primatte in bucket 2. It would make a typical Flame job easier, faster or better than with tools that currently exist, even though you can definitely do it either way. I would put Das Grain and some type of InPaint into bucket 1. Worth thinking about what type of jobs Nuke is best suited for, and which Flame is most suited for and then run with that for that specific job.ġ: Features that would make a typical Flame job much easier, faster, better - we do know that they exist in other apps (Nuke, etc.) but are not in Flame.Ģ: Features we have seen in other apps that would certainly be cool and fun to have, but are not critical to a typical Flame job. Because getting Flame to do everything Nuke does and vice versa would be a wasteful exercise, and in a small market (in comparison to Adobe, etc.) there are not enough users to have two big apps that do exactly the same thing and make money for their brands. That said, we should group them into two buckets. The list is certainly long and getting longer. I recognize some of these may be subjective. (BFX equivalent?)Įxpecting a “What Flame has that Nuke doesn’t” thread any time now. Able to reference external Nuke scripts via Precomp or LiveGroup nodes.Internal GPU Shader programming (Blink).AI training and importing of pretrained models.Python Callbacks including able to execute pre and post render scripts automatically.Better Pipeline and Render Managers integration.Third party Render engine integration (VRay, Renderman).Referenced 3d geo… or really any type of file.A bit more standard 3d environment (better to navigate).Geometry manipulation tools (Faces, Vertex and Edge editing).3D environment is less contained and better integrated with 2d environment.Pixel expressions node (Both deep and non deep).Better handling and creation of metadata. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |